Home > Simple2D > Installing Simple2D and Compiling your first application

Installing Simple2D and Compiling your first application


How to compile applications with Simple2D

The following instructions will change the compilation settings for all current and future projects you create in Visual Studio. This saves you having to repeat these steps for every new project. If you want to change the settings for just your current project, simply right-click the project name in Solution Explorer and choose Properties, instead of editing the Property Sheets directly when indicated below. The windows shown are otherwise identical.

Visual Studio 2010 users: replace all references to $(WindowsSdkDir) below with the paths described in my Direct2D 1.1 Migration Guide so that the compiler uses the Windows 8 SDK instead of the Windows 7 SDK which comes bundled with Visual Studio 2010.

All Visual Studio versions:

  1. Create a Visual C++ -> General -> Empty Project as shown in Figure 1. Call it Simple2D-Test, for example.

    Figure 1

  2. Choose View -> Property Manager from the main menu.

    Figure 2

  3. In the pane that appears, expand your project (Simple2D-Test), and one of the folders under this (either is fine), right-click on Microsoft.Cpp.Win32.user and select Properties (Figure 2).
  4. You must now set the folders where Visual Studio will look for Simple2D, the Windows SDK (which contains the libraries for Direct2D) and Boost. Click on the VC++ Directories tab, click the arrow next to Include Directories and choose Edit.
  5. Click the Folder-with-star icon near the top right of this page, and add the folders for the Windows SDK, Boost and Simple2D one by one. It does not matter what order they appear in. The list should look something like this (Figure 3):
    $(WindowsSdkDir)include
    C:\Program Files (x86)\DJKaty.com\Simple2D\src
    C:\Program Files (x86)\boost\boost_1_55

    Figure 3 (use the paths indicated in the installation instructions, not those indicated in this screenshot)

    Note that there is no backslash between $(WindowsSdkDir) and include. If you have installed Boost to a different folder, you must change the folder name here accordingly. If you are running on a 32-bit machine, the files will be in C:\Program Files instead of C:\Program Files (x86). Visual Studio may change the brackets into numbers like %28 and %29. Do not worry about this.

    If you installed a version of Boost other than the one pictured, change the version number in the folder name as appropriate.

  6. You now need to repeat the same process for the Library Directories item in the property manager. This time you need to add:Simple2D 1.13 and later, Visual Studio 2013:
    $(WindowsSdkDir)lib
    C:\Program Files (x86)\DJKaty.com\Simple2D\lib\vc12\$(Configuration)
    C:\Program Files (x86)\boost\boost_1_55\lib

    Simple2D 1.13 and later, Visual Studio 2012:

    $(WindowsSdkDir)lib
    C:\Program Files (x86)\DJKaty.com\Simple2D\lib\vc11\$(Configuration)
    C:\Program Files (x86)\boost\boost_1_55\lib

    Simple2D 1.13 and later, Visual Studio 2010:

    A pre-compiled Simple2D library for Visual Studio 2010 is not provided in the installation package. You must compile the source code yourself.

    Simple2D 1.12 and earlier, all Visual Studio versions:

    $(WindowsSdkDir)lib
    C:\Program Files (x86)\DJKaty.com\Simple2D\lib
    C:\Program Files (x86)\boost\boost_1_55\lib

    Once again, note there is no backslash between $(WindowsSdkDir) and lib, and the same rules about changing the folder names apply as in step 5.

  7. Now choose Linker -> Input in the left pane. Edit the Additional Dependencies item as you did in steps 5 and 6. This time you must add the following list of libraries on separate lines:
    Simple2D.lib
    Effects11.lib
    d3dcompiler.lib
    d2d1.lib
    dwrite.lib
    d3d11.lib
    dxguid.lib
    xinput9_1_0.lib

    These are the libraries for:

    Simple2D (required)
    DirectX 11 Effects Framework (optional; pre-compiled library included in the Simple2D installation package)
    Direct3D Shader Compiler (optional; required for HLSL shader compilation functions eg. D3DCompileFromFile)
    Direct2D (required)
    DirectWrite (required)
    Direct3D (required)
    Direct2D Effects Framework (required)
    XInput (required; DirectX 11’s replacement for DirectInput).

Per-project linker input settings

Simple2D 1.13 and later:

No per-project Linker Input settings required.

Simple2D 1.12 and earlier:

You’re almost good to go for all projects, but there is one more thing you must do on a per-project basis and that is to include Simple2D itself. The reason this must be done per project is because I have supplied two versions of the library, one for Debug builds and one for Release builds.

  • In Solution Explorer, right-click on the project and choose Properties. Choose Debug from the Configuration box in the top-left corner of the window, then open up the Linker Input window as in step 7. Add the following library (Figure 4):
    Simple2Dd.lib

    Note the ‘d’ at the end.

  • Now change the Configuration box to Release, open up the Linker Input again and add:
    Simple2D.lib

Per-project static link settings

The libraries are statically linked to the C++ run-time, so your projects must match:

  • In Solution Explorer, right-click on your project and choose Properties. Choose Debug from the Configuration box in the top-left corner of the window, then in the left-hand tree pane, browse to Configuration Properties -> C/C++ -> Code Generation. Change the Runtime Library setting to Multi-threaded Debug (/MTd).
  • Now change the Configuration box to Release, browse to the same item and change it to Multi-threaded (/MT).

….and you’re ready to roll! The only steps you have to repeat for each new project are the two bullet points above. The seven steps above only need to be performed once.

Figure 4 (use the library names indicated in the installation instructions, not those indicated in the screenshot)

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  1. Kaden
    May 7, 2013 at 17:18

    Hello, I’ve followed all of the directions specified and now when I run the program I get a syntax error stemming from simple2dlib.h referring to objToClone. The exact piece of code is

    ObjectManager(ObjectManager const &o)
    {
    for (auto &objToClone : o.objects)
    {
    auto cloned = objToClone.clone();
    cloned->SetDeleteBehaviour(SODB_Destroy);

    objects.push_back(cloned);
    }
    }
    It says that objToClone reference has not been initialized. How do I go about initializing this?

    • May 9, 2013 at 01:07

      Hi Kaden and sorry for the slow reply. That sounds like a bug in the library. Which version are you using, and can you post the entire source code so I can take a look? The example code from the article is a simplified version of the ‘MSDN-Direct2D’ example in the examples folder of the installation. All of the examples are re-compiled and tested before each new version is released so it should work, so let’s have a look at your code. Thanks!

      • Kaden
        May 9, 2013 at 01:24

        I am using the Simple2D 1.10 and I am running the code from your 2D Platform Games Collision detection. Even when I try the test code from the above article, I get the same syntax error. I haven’t made any alterations to the simple2dlib.h code. The error is on Line 2231 of simple2dlib.h . I am using Windows 7, and VS 2010. My source code is as follows for main

        #include “C:\Program Files (x86)\DJKaty.com\Simple2D\src\Simple2D.h”

        using namespace S2D;

        class MyProgram : public Simple2D
        {
        // API entry points
        bool SetupResources();
        void ReleaseResources();
        void DrawScene();
        void UpdateObjects();

        // The bitmap brush to use to draw the platforms
        ImageBrush tile;

        // The sprite to use for the player
        Image player;

        // The number of objects in the game world
        int worldObjectCount;

        // The geometry of all the landscape objects (platforms and walls)
        Geometry *worldObjects;

        public:
        MyProgram()
        {
        // Load graphics
        tile = MakeBrush(MakeImage(L”tile.png”), Custom, D2D1_EXTEND_MODE_WRAP);
        player = MakeImage(L”stickman.png”);
        }

        };

        // Geometry matrix transformations are render-target dependent as they rely on the window/screen size
        // so the layout of the platforms in the game must be defined here
        bool MyProgram::SetupResources()
        {
        typedef enum { Rectangle, Ellipse } ShapeType;

        // This structure allows us to quickly define the layout of each landscape object
        typedef struct {
        int width;
        int height;
        ShapeType shape;
        float scaleX;
        float scaleY;
        GeometryTransformPoint scalePoint;
        float skewAngleX;
        float skewAngleY;
        GeometryTransformPoint skewPoint;
        float rotAngle;
        GeometryTransformPoint rotPoint;
        int topLeftX;
        int topLeftY;
        } ObjectDefinition;

        worldObjectCount = 12;

        // Create the landscape definition
        ObjectDefinition objdef[] =
        {
        // Gently sloping straight surface
        { 80*6, 80*1, Rectangle, .5f, .5f, PointBottomLeft, 0.f, -10.f, PointBottomLeft, 0.f, PointBottomLeft, 80, ResolutionY – 200 },

        // Block to help climb up steep sloping wall
        { 80*1, 80*1, Rectangle, .5f, .5f, PointTopLeft, 0.f, 0.f, PointBottomLeft, 0.f, PointBottomLeft, 250, ResolutionY – 60 },

        // Steep sloping wall
        { 80*8, 80*1, Rectangle, .6f, .6f, PointBottomLeft, 0.f, 0.f, PointBottomLeft, 75.f, PointTopLeft, 240, ResolutionY – 250 },

        // Edge walls
        { 80*32, 80*1, Rectangle, .25f, .25f, PointTopLeft, 0.f, 0.f, PointBottomLeft, 0.f, PointBottomLeft, 0, ResolutionY – 20 },
        { 80*24, 80*1, Rectangle, .25f, .25f, PointTopLeft, 0.f, 0.f, PointBottomLeft, 90.f, PointTopLeft, 20, 0 },
        { 80*24, 80*1, Rectangle, .25f, .25f, PointTopLeft, 0.f, 0.f, PointBottomLeft, 90.f, PointTopLeft, ResolutionX, 0 },

        // Gently sloping curved surface
        { 150, 40, Ellipse, 1.f, 1.f, PointTopLeft, 0.f, 0.f, PointBottomLeft, 0.f, PointTopLeft, 460, 380 },

        // Square blocks (‘stairs’)
        { 80*1, 80*1, Rectangle, .75f, .75f, PointTopLeft, 0.f, 0.f, PointBottomLeft, 0.f, PointTopLeft, 20, ResolutionY – 80 },
        { 80*1, 80*1, Rectangle, .4f, .4f, PointTopLeft, 0.f, 0.f, PointBottomLeft, 0.f, PointTopLeft, 20, ResolutionY – 110 },

        // Two sloping platforms on left-hand side to give access to a long fall through a thin platform
        { 80*5, 80*1, Rectangle, .25f, .25f, PointTopLeft, 0.f, 10.f, PointBottomLeft, 0.f, PointTopLeft, 20, 200 },
        { 80*20, 80*1, Rectangle, .25f, .25f, PointTopLeft, 0.f, -15.f, PointBottomLeft, 0.f, PointTopLeft, 100, 150 },

        // Very thin platform (to test fall-through)
        { 80*20, 80*1, Rectangle, .1f, .05f, PointTopLeft, 0.f, 0.f, PointBottomLeft, 0.f, PointTopLeft, 420, 250 }
        };

        // Generate the game world landscape geometry
        worldObjects = new Geometry[worldObjectCount];

        for (int o = 0; o < worldObjectCount; o++)
        {
        ObjectDefinition &obj = objdef[o];

        if (obj.shape == Rectangle)
        worldObjects[o] = MakeRectangleGeometry(obj.width, obj.height);

        if (obj.shape == Ellipse)
        worldObjects[o] = MakeEllipseGeometry(obj.width, obj.height);

        worldObjects[o].SetTransform(
        worldObjects[o].Scale(obj.scaleX, obj.scaleY, obj.scalePoint)
        * worldObjects[o].Skew(obj.skewAngleX, obj.skewAngleY, obj.skewPoint)
        * worldObjects[o].Rotate(obj.rotAngle, obj.rotPoint)
        * worldObjects[o].Move(obj.topLeftX, obj.topLeftY));

        worldObjects[o].SetAutoAdjustBrushTransform(true);
        }
        return true;
        }

        // Free up game world resources
        void MyProgram::ReleaseResources()
        {
        delete [] worldObjects;
        }

        // Per-frame game world update / physics
        void MyProgram::UpdateObjects()
        {
        }

        // Render the game world
        void MyProgram::DrawScene()
        {
        }

        // Application entry point
        void Simple2DStart()
        {
        MyProgram test;
        test.SetWindowName(L"2D Geometry Collision Demo");
        test.SetBackgroundColour(Colour::Black);
        test.SetResizableWindow(true);
        test.Run();
        }

        • May 9, 2013 at 03:40

          Ok, I copy pasted your code into a new project and linked it against Simple2D 1.10 and it worked correctly. I suspect the problem is you are using Visual Studio 2010 and the problem line in question uses a C++11 syntax which isn’t supported by Microsoft until Visual Studio 2012. This was my fault – that code should be in the Simple2D.cpp file instead of the header so that you don’t need Visual Studio 2012 to compile applications with Simple2D. I will fix it in the next version. In the meantime, you should be able to make it compile correctly by changing these two lines:

          for (auto &objToClone : o.objects)
          {
          auto cloned = objToClone.clone();

          to:

          for (auto it = o.objects.begin(); it != o.objects.end(); it++)
          {
          auto cloned = it->clone();

          in Simple2DLib.h. Let me know if that helps and thanks for the report!

  2. Kaden
    May 9, 2013 at 06:22

    That helped get rid of that syntax error. Thank you. Now I get an error that I’ve never come across before. fatal error C1900: Il mismatch between ‘P1’ version ‘20100826’ and ‘P2’ version ‘20081201’. I checked online and haven’t found many solutions except to reinstall my service pack. I did just that but it hasn’t fixed the problem. If you have any suggestions, I would really appreciate it. I feel like I’m so close to getting this to work.

    • May 9, 2013 at 17:33

      I’ve never heard of that problem before, but there are some pages eg. http://connect.microsoft.com/VisualStudio/feedback/details/633817/fatal-error-c1900 where it is suggested that a static library compiled with /GL (whole program optimization enabled) requires the compiler tools which consume it to be of the same version as those which created it. I wasn’t aware of this… in Simple2D, the debug version (Simple2Dd.lib) is compiled without /GL but the release version (Simple2D.lib) is compiled with /GL. I will turn this off for future releases – in the meantime, can you try linking against Simple2Dd.lib and building with ‘Debug’ as the selected configuration and see if the problem goes away?

      • August 29, 2013 at 14:17

        You get the same for example with VS2008 code vs VS2008SP1. The /GL will generate code at link time. Which means it has to compile, and if the code doesn’t match the exact compiler version, you’ll get these problems. Better avoid /GL for libraries in general.

        • August 29, 2013 at 15:51

          Yep, I just posted a new version of the library yesterday and I have removed /GL altogether. I’ll accept my own inexperience with publishing C++ libraries to blame there…

  3. hope
    April 14, 2014 at 22:16

    Hey Katy, great work! I followed your steps but it seems it doesn’t work for me. I’m using VS C++ 2010 Express and tried to run one of the collision demos but I get like 30 linker errors (LNK2019 unresolved external symbol). Do you happen to know what would be the problem?

    • April 15, 2014 at 13:20

      Can you post the linker output so I can take a look for you? 🙂

      • hope
        April 15, 2014 at 14:05
        1>------ Build started: Project: first, Configuration: Debug Win32 ------
        1>  
        1>  Starting pass 1
        1>  Processed /DEFAULTLIB:uuid.lib
        1>  Processed /DEFAULTLIB:msvcprtd
        1>  Processed /DEFAULTLIB:MSVCRTD
        1>  Processed /DEFAULTLIB:OLDNAMES
        1>  
        1>  Searching libraries
        1>      Searching C:\Program Files (x86)\Windows Kits\8.0\Lib\win8\um\x86\kernel32.lib:
        1>        Found __imp__GetTickCount@0
        1>          Referenced in main.obj
        1>          Loaded kernel32.lib(KERNEL32.dll)
        1>        Found __IMPORT_DESCRIPTOR_KERNEL32
        1>          Referenced in kernel32.lib(KERNEL32.dll)
        1>          Loaded kernel32.lib(KERNEL32.dll)
        1>        Found __NULL_IMPORT_DESCRIPTOR
        1>          Referenced in kernel32.lib(KERNEL32.dll)
        1>          Loaded kernel32.lib(KERNEL32.dll)
        1>        Found KERNEL32_NULL_THUNK_DATA
        1>          Referenced in kernel32.lib(KERNEL32.dll)
        1>          Loaded kernel32.lib(KERNEL32.dll)
        1>      Searching C:\Program Files (x86)\Windows Kits\8.0\Lib\win8\um\x86\user32.lib:
        1>        Found __imp__GetAsyncKeyState@4
        1>          Referenced in main.obj
        1>          Loaded user32.lib(USER32.dll)
        1>        Found __IMPORT_DESCRIPTOR_USER32
        1>          Referenced in user32.lib(USER32.dll)
        1>          Loaded user32.lib(USER32.dll)
        1>        Found USER32_NULL_THUNK_DATA
        1>          Referenced in user32.lib(USER32.dll)
        1>          Loaded user32.lib(USER32.dll)
        1>      Searching C:\Program Files (x86)\Windows Kits\8.0\Lib\win8\um\x86\gdi32.lib:
        1>      Searching C:\Program Files (x86)\Windows Kits\8.0\Lib\win8\um\x86\winspool.lib:
        1>      Searching C:\Program Files (x86)\Windows Kits\8.0\Lib\win8\um\x86\comdlg32.lib:
        1>      Searching C:\Program Files (x86)\Windows Kits\8.0\Lib\win8\um\x86\advapi32.lib:
        1>      Searching C:\Program Files (x86)\Windows Kits\8.0\Lib\win8\um\x86\shell32.lib:
        1>      Searching C:\Program Files (x86)\Windows Kits\8.0\Lib\win8\um\x86\ole32.lib:
        1>      Searching C:\Program Files (x86)\Windows Kits\8.0\Lib\win8\um\x86\oleaut32.lib:
        1>      Searching C:\Program Files (x86)\Windows Kits\8.0\Lib\win8\um\x86\uuid.lib:
        1>      Searching C:\Program Files (x86)\Windows Kits\8.0\Lib\win8\um\x86\odbc32.lib:
        1>      Searching C:\Program Files (x86)\Windows Kits\8.0\Lib\win8\um\x86\odbccp32.lib:
        1>      Searching C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\lib\msvcprtd.lib:
        1>        Found "void * __cdecl operator new[](unsigned int)" (??_U@YAPAXI@Z)
        1>          Referenced in main.obj
        1>          Loaded msvcprtd.lib(newaop_s.obj)
        1>        Found "__declspec(dllimport) public: __thiscall std::_Lockit::~_Lockit(void)" (__imp_??1_Lockit@std@@QAE@XZ)
        1>          Referenced in main.obj
        1>          Loaded msvcprtd.lib(MSVCP100D.dll)
        1>        Found "__declspec(dllimport) public: __thiscall std::_Lockit::_Lockit(int)" (__imp_??0_Lockit@std@@QAE@H@Z)
        1>          Referenced in main.obj
        1>          Loaded msvcprtd.lib(MSVCP100D.dll)
        1>        Found "__declspec(dllimport) void __cdecl std::_Debug_message(wchar_t const *,wchar_t const *,unsigned int)" (__imp_?_Debug_message@std@@YAXPB_W0I@Z)
        1>          Referenced in main.obj
        1>          Loaded msvcprtd.lib(MSVCP100D.dll)
        1>        Found "__declspec(dllimport) public: __thiscall std::_Container_base12::~_Container_base12(void)" (__imp_??1_Container_base12@std@@QAE@XZ)
        1>          Referenced in main.obj
        1>          Loaded msvcprtd.lib(MSVCP100D.dll)
        1>        Found "__declspec(dllimport) public: __thiscall std::_Container_base12::_Container_base12(void)" (__imp_??0_Container_base12@std@@QAE@XZ)
        1>          Referenced in main.obj
        1>          Loaded msvcprtd.lib(MSVCP100D.dll)
        1>        Found "__declspec(dllimport) public: void __thiscall std::_Container_base12::_Orphan_all(void)" (__imp_?_Orphan_all@_Container_base12@std@@QAEXXZ)
        1>          Referenced in main.obj
        1>          Loaded msvcprtd.lib(MSVCP100D.dll)
        1>        Found "__declspec(dllimport) public: struct std::_Iterator_base12 * * __thiscall std::_Container_base12::_Getpfirst(void)const " (__imp_?_Getpfirst@_Container_base12@std@@QBEPAPAU_Iterator_base12@2@XZ)
        1>          Referenced in main.obj
        1>          Loaded msvcprtd.lib(MSVCP100D.dll)
        1>        Found "__declspec(dllimport) void __cdecl std::_Xout_of_range(char const *)" (__imp_?_Xout_of_range@std@@YAXPBD@Z)
        1>          Referenced in main.obj
        1>          Loaded msvcprtd.lib(MSVCP100D.dll)
        1>        Found "__declspec(dllimport) void __cdecl std::_Xlength_error(char const *)" (__imp_?_Xlength_error@std@@YAXPBD@Z)
        1>          Referenced in main.obj
        1>          Loaded msvcprtd.lib(MSVCP100D.dll)
        1>        Found "__declspec(dllimport) public: class std::basic_ostream<char,struct std::char_traits<char> > & __thiscall std::basic_ostream<char,struct std::char_traits<char> >::operator<<(int)" (__imp_??6?$basic_ostream@DU?$char_traits@D@std@@@std@@QAEAAV01@H@Z)
        1>          Referenced in main.obj
        1>          Loaded msvcprtd.lib(MSVCP100D.dll)
        1>        Found "__declspec(dllimport) public: class std::basic_ostream<char,struct std::char_traits<char> > & __thiscall std::basic_ostream<char,struct std::char_traits<char> >::operator<<(float)" (__imp_??6?$basic_ostream@DU?$char_traits@D@std@@@std@@QAEAAV01@M@Z)
        1>          Referenced in main.obj
        1>          Loaded msvcprtd.lib(MSVCP100D.dll)
        1>        Found "__declspec(dllimport) public: virtual __thiscall std::basic_ios<char,struct std::char_traits<char> >::~basic_ios<char,struct std::char_traits<char> >(void)" (__imp_??1?$basic_ios@DU?$char_traits@D@std@@@std@@UAE@XZ)
        1>          Referenced in main.obj
        1>          Loaded msvcprtd.lib(MSVCP100D.dll)
        1>        Found "__declspec(dllimport) public: virtual __thiscall std::basic_iostream<char,struct std::char_traits<char> >::~basic_iostream<char,struct std::char_traits<char> >(void)" (__imp_??1?$basic_iostream@DU?$char_traits@D@std@@@std@@UAE@XZ)
        1>          Referenced in main.obj
        1>          Loaded msvcprtd.lib(MSVCP100D.dll)
        1>        Found "__declspec(dllimport) public: __thiscall std::basic_iostream<char,struct std::char_traits<char> >::basic_iostream<char,struct std::char_traits<char> >(class std::basic_streambuf<char,struct std::char_traits<char> > *)" (__imp_??0?$basic_iostream@DU?$char_traits@D@std@@@std@@QAE@PAV?$basic_streambuf@DU?$char_traits@D@std@@@1@@Z)
        1>          Referenced in main.obj
        1>          Loaded msvcprtd.lib(MSVCP100D.dll)
        1>        Found "__declspec(dllimport) protected: __thiscall std::basic_ios<char,struct std::char_traits<char> >::basic_ios<char,struct std::char_traits<char> >(void)" (__imp_??0?$basic_ios@DU?$char_traits@D@std@@@std@@IAE@XZ)
        1>          Referenced in main.obj
        1>          Loaded msvcprtd.lib(MSVCP100D.dll)
        1>        Found "__declspec(dllimport) public: virtual __thiscall std::basic_streambuf<char,struct std::char_traits<char> >::~basic_streambuf<char,struct std::char_traits<char> >(void)" (__imp_??1?$basic_streambuf@DU?$char_traits@D@std@@@std@@UAE@XZ)
        1>          Referenced in main.obj
        1>          Loaded msvcprtd.lib(MSVCP100D.dll)
        1>        Found "public: virtual void __thiscall std::basic_streambuf<char,struct std::char_traits<char> >::_Lock(void)" (?_Lock@?$basic_streambuf@DU?$char_traits@D@std@@@std@@UAEXXZ)
        1>          Referenced in main.obj
        1>          Loaded msvcprtd.lib(MSVCP100D.dll)
        1>        Found "public: virtual void __thiscall std::basic_streambuf<char,struct std::char_traits<char> >::_Unlock(void)" (?_Unlock@?$basic_streambuf@DU?$char_traits@D@std@@@std@@UAEXXZ)
        1>          Referenced in main.obj
        1>          Loaded msvcprtd.lib(MSVCP100D.dll)
        1>        Found "protected: virtual __int64 __thiscall std::basic_streambuf<char,struct std::char_traits<char> >::showmanyc(void)" (?showmanyc@?$basic_streambuf@DU?$char_traits@D@std@@@std@@MAE_JXZ)
        1>          Referenced in main.obj
        1>          Loaded msvcprtd.lib(MSVCP100D.dll)
        1>        Found "protected: virtual int __thiscall std::basic_streambuf<char,struct std::char_traits<char> >::uflow(void)" (?uflow@?$basic_streambuf@DU?$char_traits@D@std@@@std@@MAEHXZ)
        1>          Referenced in main.obj
        1>          Loaded msvcprtd.lib(MSVCP100D.dll)
        1>        Found "protected: virtual __int64 __thiscall std::basic_streambuf<char,struct std::char_traits<char> >::xsgetn(char *,__int64)" (?xsgetn@?$basic_streambuf@DU?$char_traits@D@std@@@std@@MAE_JPAD_J@Z)
        1>          Referenced in main.obj
        1>          Loaded msvcprtd.lib(MSVCP100D.dll)
        1>        Found "protected: virtual __int64 __thiscall std::basic_streambuf<char,struct std::char_traits<char> >::xsputn(char const *,__int64)" (?xsputn@?$basic_streambuf@DU?$char_traits@D@std@@@std@@MAE_JPBD_J@Z)
        1>          Referenced in main.obj
        1>          Loaded msvcprtd.lib(MSVCP100D.dll)
        1>        Found "protected: virtual class std::basic_streambuf<char,struct std::char_traits<char> > * __thiscall std::basic_streambuf<char,struct std::char_traits<char> >::setbuf(char *,__int64)" (?setbuf@?$basic_streambuf@DU?$char_traits@D@std@@@std@@MAEPAV12@PAD_J@Z)
        1>          Referenced in main.obj
        1>          Loaded msvcprtd.lib(MSVCP100D.dll)
        1>        Found "protected: virtual int __thiscall std::basic_streambuf<char,struct std::char_traits<char> >::sync(void)" (?sync@?$basic_streambuf@DU?$char_traits@D@std@@@std@@MAEHXZ)
        1>          Referenced in main.obj
        1>          Loaded msvcprtd.lib(MSVCP100D.dll)
        1>        Found "protected: virtual void __thiscall std::basic_streambuf<char,struct std::char_traits<char> >::imbue(class std::locale const &)" (?imbue@?$basic_streambuf@DU?$char_traits@D@std@@@std@@MAEXABVlocale@2@@Z)
        1>          Referenced in main.obj
        1>          Loaded msvcprtd.lib(MSVCP100D.dll)
        1>        Found "__declspec(dllimport) protected: char * __thiscall std::basic_streambuf<char,struct std::char_traits<char> >::gptr(void)const " (__imp_?gptr@?$basic_streambuf@DU?$char_traits@D@std@@@std@@IBEPADXZ)
        1>          Referenced in main.obj
        1>          Loaded msvcprtd.lib(MSVCP100D.dll)
        1>        Found "__declspec(dllimport) protected: void __thiscall std::basic_streambuf<char,struct std::char_traits<char> >::setg(char *,char *,char *)" (__imp_?setg@?$basic_streambuf@DU?$char_traits@D@std@@@std@@IAEXPAD00@Z)
        1>          Referenced in main.obj
        1>          Loaded msvcprtd.lib(MSVCP100D.dll)
        1>        Found "__declspec(dllimport) protected: void __thiscall std::basic_streambuf<char,struct std::char_traits<char> >::setp(char *,char *)" (__imp_?setp@?$basic_streambuf@DU?$char_traits@D@std@@@std@@IAEXPAD0@Z)
        1>          Referenced in main.obj
        1>          Loaded msvcprtd.lib(MSVCP100D.dll)
        1>        Found "__declspec(dllimport) protected: char * __thiscall std::basic_streambuf<char,struct std::char_traits<char> >::eback(void)const " (__imp_?eback@?$basic_streambuf@DU?$char_traits@D@std@@@std@@IBEPADXZ)
        1>          Referenced in main.obj
        1>          Loaded msvcprtd.lib(MSVCP100D.dll)
        1>        Found "__declspec(dllimport) protected: char * __thiscall std::basic_streambuf<char,struct std::char_traits<char> >::_Pninc(void)" (__imp_?_Pninc@?$basic_streambuf@DU?$char_traits@D@std@@@std@@IAEPADXZ)
        1>          Referenced in main.obj
        1>          Loaded msvcprtd.lib(MSVCP100D.dll)
        1>        Found "__declspec(dllimport) protected: void __thiscall std::basic_streambuf<char,struct std::char_traits<char> >::setp(char *,char *,char *)" (__imp_?setp@?$basic_streambuf@DU?$char_traits@D@std@@@std@@IAEXPAD00@Z)
        1>          Referenced in main.obj
        1>          Loaded msvcprtd.lib(MSVCP100D.dll)
        1>        Found "__declspec(dllimport) protected: char * __thiscall std::basic_streambuf<char,struct std::char_traits<char> >::pbase(void)const " (__imp_?pbase@?$basic_streambuf@DU?$char_traits@D@std@@@std@@IBEPADXZ)
        1>          Referenced in main.obj
        1>          Loaded msvcprtd.lib(MSVCP100D.dll)
        1>        Found "__declspec(dllimport) protected: char * __thiscall std::basic_streambuf<char,struct std::char_traits<char> >::epptr(void)const " (__imp_?epptr@?$basic_streambuf@DU?$char_traits@D@std@@@std@@IBEPADXZ)
        1>          Referenced in main.obj
        1>          Loaded msvcprtd.lib(MSVCP100D.dll)
        1>        Found "__declspec(dllimport) protected: char * __thiscall std::basic_streambuf<char,struct std::char_traits<char> >::pptr(void)const " (__imp_?pptr@?$basic_streambuf@DU?$char_traits@D@std@@@std@@IBEPADXZ)
        1>          Referenced in main.obj
        1>          Loaded msvcprtd.lib(MSVCP100D.dll)
        1>        Found "__declspec(dllimport) protected: void __thiscall std::basic_streambuf<char,struct std::char_traits<char> >::gbump(int)" (__imp_?gbump@?$basic_streambuf@DU?$char_traits@D@std@@@std@@IAEXH@Z)
        1>          Referenced in main.obj
        1>          Loaded msvcprtd.lib(MSVCP100D.dll)
        1>        Found "__declspec(dllimport) protected: char * __thiscall std::basic_streambuf<char,struct std::char_traits<char> >::egptr(void)const " (__imp_?egptr@?$basic_streambuf@DU?$char_traits@D@std@@@std@@IBEPADXZ)
        1>          Referenced in main.obj
        1>          Loaded msvcprtd.lib(MSVCP100D.dll)
        1>        Found "__declspec(dllimport) protected: void __thiscall std::basic_streambuf<char,struct std::char_traits<char> >::pbump(int)" (__imp_?pbump@?$basic_streambuf@DU?$char_traits@D@std@@@std@@IAEXH@Z)
        1>          Referenced in main.obj
        1>          Loaded msvcprtd.lib(MSVCP100D.dll)
        1>        Found "__declspec(dllimport) __int64 const std::_BADOFF" (__imp_?_BADOFF@std@@3_JB)
        1>          Referenced in main.obj
        1>          Loaded msvcprtd.lib(MSVCP100D.dll)
        1>        Found "__declspec(dllimport) protected: __thiscall std::basic_streambuf<char,struct std::char_traits<char> >::basic_streambuf<char,struct std::char_traits<char> >(void)" (__imp_??0?$basic_streambuf@DU?$char_traits@D@std@@@std@@IAE@XZ)
        1>          Referenced in main.obj
        1>          Loaded msvcprtd.lib(MSVCP100D.dll)
        1>        Found __IMPORT_DESCRIPTOR_MSVCP100D
        1>          Referenced in msvcprtd.lib(MSVCP100D.dll)
        1>          Referenced in msvcprtd.lib(MSVCP100D.dll)
        1>          Referenced in msvcprtd.lib(MSVCP100D.dll)
        1>          Referenced in msvcprtd.lib(MSVCP100D.dll)
        1>          Referenced in msvcprtd.lib(MSVCP100D.dll)
        1>          Referenced in msvcprtd.lib(MSVCP100D.dll)
        1>          Referenced in msvcprtd.lib(MSVCP100D.dll)
        1>          Referenced in msvcprtd.lib(MSVCP100D.dll)
        1>          Referenced in msvcprtd.lib(MSVCP100D.dll)
        1>          Referenced in msvcprtd.lib(MSVCP100D.dll)
        1>          Referenced in msvcprtd.lib(MSVCP100D.dll)
        1>          Referenced in msvcprtd.lib(MSVCP100D.dll)
        1>          Referenced in msvcprtd.lib(MSVCP100D.dll)
        1>          Referenced in msvcprtd.lib(MSVCP100D.dll)
        1>          Referenced in msvcprtd.lib(MSVCP100D.dll)
        1>          Referenced in msvcprtd.lib(MSVCP100D.dll)
        1>          Referenced in msvcprtd.lib(MSVCP100D.dll)
        1>          Referenced in msvcprtd.lib(MSVCP100D.dll)
        1>          Referenced in msvcprtd.lib(MSVCP100D.dll)
        1>          Referenced in msvcprtd.lib(MSVCP100D.dll)
        1>          Referenced in msvcprtd.lib(MSVCP100D.dll)
        1>          Referenced in msvcprtd.lib(MSVCP100D.dll)
        1>          Referenced in msvcprtd.lib(MSVCP100D.dll)
        1>          Referenced in msvcprtd.lib(MSVCP100D.dll)
        1>          Referenced in msvcprtd.lib(MSVCP100D.dll)
        1>          Referenced in msvcprtd.lib(MSVCP100D.dll)
        1>          Referenced in msvcprtd.lib(MSVCP100D.dll)
        1>          Referenced in msvcprtd.lib(MSVCP100D.dll)
        1>          Referenced in msvcprtd.lib(MSVCP100D.dll)
        1>          Referenced in msvcprtd.lib(MSVCP100D.dll)
        1>          Referenced in msvcprtd.lib(MSVCP100D.dll)
        1>          Referenced in msvcprtd.lib(MSVCP100D.dll)
        1>          Referenced in msvcprtd.lib(MSVCP100D.dll)
        1>          Referenced in msvcprtd.lib(MSVCP100D.dll)
        1>          Referenced in msvcprtd.lib(MSVCP100D.dll)
        1>          Referenced in msvcprtd.lib(MSVCP100D.dll)
        1>          Referenced in msvcprtd.lib(MSVCP100D.dll)
        1>          Referenced in msvcprtd.lib(MSVCP100D.dll)
        1>          Referenced in msvcprtd.lib(MSVCP100D.dll)
        1>          Loaded msvcprtd.lib(MSVCP100D.dll)
        1>        Found MSVCP100D_NULL_THUNK_DATA
        1>          Referenced in msvcprtd.lib(MSVCP100D.dll)
        1>          Loaded msvcprtd.lib(MSVCP100D.dll)
        1>      Searching C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\lib\MSVCRTD.lib:
        1>        Found __RTC_CheckEsp
        1>          Referenced in main.obj
        1>          Loaded MSVCRTD.lib(_stack_.obj)
        1>        Found __RTC_Shutdown
        1>          Referenced in main.obj
        1>          Loaded MSVCRTD.lib(_init_.obj)
        1>        Found "void __cdecl operator delete[](void *)" (??_V@YAXPAX@Z)
        1>          Referenced in main.obj
        1>          Loaded MSVCRTD.lib(MSVCR100D.dll)
        1>        Found "void __stdcall `eh vector constructor iterator'(void *,unsigned int,int,void (__thiscall*)(void *),void (__thiscall*)(void *))" (??_L@YGXPAXIHP6EX0@Z1@Z)
        1>          Referenced in main.obj
        1>          Loaded MSVCRTD.lib(ehvecctr.obj)
        1>        Found ___security_cookie
        1>          Referenced in main.obj
        1>          Referenced in MSVCRTD.lib(ehvecctr.obj)
        1>          Loaded MSVCRTD.lib(gs_cookie.obj)
        1>        Found ___CxxFrameHandler3
        1>          Referenced in main.obj
        1>          Loaded MSVCRTD.lib(MSVCR100D.dll)
        1>        Found __fltused
        1>          Referenced in main.obj
        1>          Loaded MSVCRTD.lib(dllsupp.obj)
        1>        Found @__security_check_cookie@4
        1>          Referenced in main.obj
        1>          Loaded MSVCRTD.lib(secchk.obj)
        1>        Found "const type_info::`vftable'" (??_7type_info@@6B@)
        1>          Referenced in main.obj
        1>          Loaded MSVCRTD.lib(ti_inst.obj)
        1>        Found __purecall
        1>          Referenced in main.obj
        1>          Loaded MSVCRTD.lib(MSVCR100D.dll)
        1>        Found __imp__rand
        1>          Referenced in main.obj
        1>          Loaded MSVCRTD.lib(MSVCR100D.dll)
        1>        Found "void __cdecl operator delete(void *)" (??3@YAXPAX@Z)
        1>          Referenced in main.obj
        1>          Referenced in MSVCRTD.lib(ti_inst.obj)
        1>          Loaded MSVCRTD.lib(MSVCR100D.dll)
        1>        Found "void __stdcall `eh vector destructor iterator'(void *,unsigned int,int,void (__thiscall*)(void *))" (??_M@YGXPAXIHP6EX0@Z@Z)
        1>          Referenced in main.obj
        1>          Referenced in MSVCRTD.lib(ti_inst.obj)
        1>          Loaded MSVCRTD.lib(ehvecdtr.obj)
        1>        Found _memset
        1>          Referenced in main.obj
        1>          Loaded MSVCRTD.lib(MSVCR100D.dll)
        1>        Found __ftol2_sse
        1>          Referenced in main.obj
        1>          Loaded MSVCRTD.lib(ftol2.obj)
        1>        Found _fabs
        1>          Referenced in main.obj
        1>          Loaded MSVCRTD.lib(MSVCR100D.dll)
        1>        Found _sqrt
        1>          Referenced in main.obj
        1>          Loaded MSVCRTD.lib(MSVCR100D.dll)
        1>        Found __allmul
        1>          Referenced in main.obj
        1>          Loaded MSVCRTD.lib(llmul.obj)
        1>        Found __imp___invalid_parameter
        1>          Referenced in main.obj
        1>          Loaded MSVCRTD.lib(MSVCR100D.dll)
        1>        Found __imp___CrtDbgReportW
        1>          Referenced in main.obj
        1>          Loaded MSVCRTD.lib(MSVCR100D.dll)
        1>        Found _memcpy
        1>          Referenced in main.obj
        1>          Loaded MSVCRTD.lib(MSVCR100D.dll)
        1>        Found _strlen
        1>          Referenced in main.obj
        1>          Loaded MSVCRTD.lib(MSVCR100D.dll)
        1>        Found __imp__memmove
        1>          Referenced in main.obj
        1>          Loaded MSVCRTD.lib(MSVCR100D.dll)
        1>        Found __CxxThrowException@8
        1>          Referenced in main.obj
        1>          Loaded MSVCRTD.lib(MSVCR100D.dll)
        1>        Found "void * __cdecl operator new(unsigned int)" (??2@YAPAXI@Z)
        1>          Referenced in main.obj
        1>          Referenced in msvcprtd.lib(newaop_s.obj)
        1>          Loaded MSVCRTD.lib(MSVCR100D.dll)
        1>        Found "public: __thiscall std::exception::exception(class std::exception const &)" (??0exception@std@@QAE@ABV01@@Z)
        1>          Referenced in main.obj
        1>          Loaded MSVCRTD.lib(MSVCR100D.dll)
        1>        Found "__declspec(dllimport) public: __thiscall std::exception::exception(char const * const &)" (__imp_??0exception@std@@QAE@ABQBD@Z)
        1>          Referenced in main.obj
        1>          Loaded MSVCRTD.lib(MSVCR100D.dll)
        1>        Found "public: virtual char const * __thiscall std::exception::what(void)const " (?what@exception@std@@UBEPBDXZ)
        1>          Referenced in main.obj
        1>          Loaded MSVCRTD.lib(MSVCR100D.dll)
        1>        Found "__declspec(dllimport) public: virtual __thiscall std::exception::~exception(void)" (__imp_??1exception@std@@UAE@XZ)
        1>          Referenced in main.obj
        1>          Loaded MSVCRTD.lib(MSVCR100D.dll)
        1>        Found _WinMainCRTStartup
        1>          Loaded MSVCRTD.lib(crtexew.obj)
        1>        Found "void __cdecl _RTC_Failure(void *,int)" (?_RTC_Failure@@YAXPAXH@Z)
        1>          Referenced in MSVCRTD.lib(_stack_.obj)
        1>          Loaded MSVCRTD.lib(_error_.obj)
        1>        Found __RTC_SetErrorFuncW
        1>          Referenced in MSVCRTD.lib(_init_.obj)
        1>          Loaded MSVCRTD.lib(_userapi_.obj)
        1>        Found __CRT_RTC_INITW
        1>          Referenced in MSVCRTD.lib(_init_.obj)
        1>          Loaded MSVCRTD.lib(MSVCR100D.dll)
        1>        Found __IMPORT_DESCRIPTOR_MSVCR100D
        1>          Referenced in MSVCRTD.lib(MSVCR100D.dll)
        1>          Referenced in MSVCRTD.lib(MSVCR100D.dll)
        1>          Referenced in MSVCRTD.lib(MSVCR100D.dll)
        1>          Referenced in MSVCRTD.lib(MSVCR100D.dll)
        1>          Referenced in MSVCRTD.lib(MSVCR100D.dll)
        1>          Referenced in MSVCRTD.lib(MSVCR100D.dll)
        1>          Referenced in MSVCRTD.lib(MSVCR100D.dll)
        1>          Referenced in MSVCRTD.lib(MSVCR100D.dll)
        1>          Referenced in MSVCRTD.lib(MSVCR100D.dll)
        1>          Referenced in MSVCRTD.lib(MSVCR100D.dll)
        1>          Referenced in MSVCRTD.lib(MSVCR100D.dll)
        1>          Referenced in MSVCRTD.lib(MSVCR100D.dll)
        1>          Referenced in MSVCRTD.lib(MSVCR100D.dll)
        1>          Referenced in MSVCRTD.lib(MSVCR100D.dll)
        1>          Referenced in MSVCRTD.lib(MSVCR100D.dll)
        1>          Referenced in MSVCRTD.lib(MSVCR100D.dll)
        1>          Referenced in MSVCRTD.lib(MSVCR100D.dll)
        1>          Referenced in MSVCRTD.lib(MSVCR100D.dll)
        1>          Referenced in MSVCRTD.lib(MSVCR100D.dll)
        1>          Referenced in MSVCRTD.lib(MSVCR100D.dll)
        1>          Loaded MSVCRTD.lib(MSVCR100D.dll)
        1>        Found __except_handler4
        1>          Referenced in MSVCRTD.lib(ehvecctr.obj)
        1>          Referenced in MSVCRTD.lib(ehvecdtr.obj)
        1>          Referenced in MSVCRTD.lib(crtexew.obj)
        1>          Referenced in MSVCRTD.lib(_error_.obj)
        1>          Loaded MSVCRTD.lib(chandler4gs.obj)
        1>        Found ___report_gsfailure
        1>          Referenced in MSVCRTD.lib(secchk.obj)
        1>          Loaded MSVCRTD.lib(gs_report.obj)
        1>        Found "public: virtual __thiscall type_info::~type_info(void)" (??1type_info@@UAE@XZ)
        1>          Referenced in MSVCRTD.lib(ti_inst.obj)
        1>          Loaded MSVCRTD.lib(typeinfo_dtor_32.obj)
        1>        Found "void __cdecl terminate(void)" (?terminate@@YAXXZ)
        1>          Referenced in MSVCRTD.lib(ehvecdtr.obj)
        1>          Loaded MSVCRTD.lib(MSVCR100D.dll)
        1>        Found ___sse2_available
        1>          Referenced in MSVCRTD.lib(ftol2.obj)
        1>          Loaded MSVCRTD.lib(cpu_disp.obj)
        1>        Found ___CxxSetUnhandledExceptionFilter
        1>          Referenced in MSVCRTD.lib(crtexew.obj)
        1>          Loaded MSVCRTD.lib(unhandld.obj)
        1>        Found __imp___configthreadlocale
        1>          Referenced in MSVCRTD.lib(crtexew.obj)
        1>          Loaded MSVCRTD.lib(MSVCR100D.dll)
        1>        Found ___globallocalestatus
        1>          Referenced in MSVCRTD.lib(crtexew.obj)
        1>          Loaded MSVCRTD.lib(xthdloc.obj)
        1>        Found __setdefaultprecision
        1>          Referenced in MSVCRTD.lib(crtexew.obj)
        1>          Loaded MSVCRTD.lib(fp8.obj)
        1>        Found __imp____setusermatherr
        1>          Referenced in MSVCRTD.lib(crtexew.obj)
        1>          Loaded MSVCRTD.lib(MSVCR100D.dll)
        1>        Found __matherr
        1>          Referenced in MSVCRTD.lib(crtexew.obj)
        1>          Loaded MSVCRTD.lib(merr.obj)
        1>        Found __setargv
        1>          Referenced in MSVCRTD.lib(crtexew.obj)
        1>          Loaded MSVCRTD.lib(dllargv.obj)
        1>        Found __RTC_Initialize
        1>          Referenced in MSVCRTD.lib(crtexew.obj)
        1>          Loaded MSVCRTD.lib(_initsect_.obj)
        1>        Found __commode
        1>          Referenced in MSVCRTD.lib(crtexew.obj)
        1>          Loaded MSVCRTD.lib(xncommod.obj)
        1>        Found __imp___commode
        1>          Referenced in MSVCRTD.lib(crtexew.obj)
        1>          Loaded MSVCRTD.lib(MSVCR100D.dll)
        1>        Found __fmode
        1>          Referenced in MSVCRTD.lib(crtexew.obj)
        1>          Loaded MSVCRTD.lib(xtxtmode.obj)
        1>        Found __imp___fmode
        1>          Referenced in MSVCRTD.lib(crtexew.obj)
        1>          Loaded MSVCRTD.lib(MSVCR100D.dll)
        1>        Found ___onexitbegin
        1>          Referenced in MSVCRTD.lib(crtexew.obj)
        1>          Loaded MSVCRTD.lib(atonexit.obj)
        1>        Found __imp____set_app_type
        1>          Referenced in MSVCRTD.lib(crtexew.obj)
        1>          Loaded MSVCRTD.lib(MSVCR100D.dll)
        1>        Found __amsg_exit
        1>          Referenced in MSVCRTD.lib(crtexew.obj)
        1>          Loaded MSVCRTD.lib(MSVCR100D.dll)
        1>        Found __imp____getmainargs
        1>          Referenced in MSVCRTD.lib(crtexew.obj)
        1>          Loaded MSVCRTD.lib(MSVCR100D.dll)
        1>        Found __dowildcard
        1>          Referenced in MSVCRTD.lib(crtexew.obj)
        1>          Loaded MSVCRTD.lib(wildcard.obj)
        1>        Found __newmode
        1>          Referenced in MSVCRTD.lib(crtexew.obj)
        1>          Loaded MSVCRTD.lib(_newmode.obj)
        1>        Found ___security_init_cookie
        1>          Referenced in MSVCRTD.lib(crtexew.obj)
        1>          Loaded MSVCRTD.lib(gs_support.obj)
        1>        Found __imp___exit
        1>          Referenced in MSVCRTD.lib(crtexew.obj)
        1>          Loaded MSVCRTD.lib(MSVCR100D.dll)
        1>        Found __XcptFilter
        1>          Referenced in MSVCRTD.lib(crtexew.obj)
        1>          Loaded MSVCRTD.lib(MSVCR100D.dll)
        1>        Found __imp___cexit
        1>          Referenced in MSVCRTD.lib(crtexew.obj)
        1>          Loaded MSVCRTD.lib(MSVCR100D.dll)
        1>        Found __imp__exit
        1>          Referenced in MSVCRTD.lib(crtexew.obj)
        1>          Loaded MSVCRTD.lib(MSVCR100D.dll)
        1>        Found __imp___ismbblead
        1>          Referenced in MSVCRTD.lib(crtexew.obj)
        1>          Loaded MSVCRTD.lib(MSVCR100D.dll)
        1>        Found __imp___acmdln
        1>          Referenced in MSVCRTD.lib(crtexew.obj)
        1>          Loaded MSVCRTD.lib(MSVCR100D.dll)
        1>        Found __imp___CrtSetCheckCount
        1>          Referenced in MSVCRTD.lib(crtexew.obj)
        1>          Loaded MSVCRTD.lib(MSVCR100D.dll)
        1>        Found __IsNonwritableInCurrentImage
        1>          Referenced in MSVCRTD.lib(crtexew.obj)
        1>          Loaded MSVCRTD.lib(pesect.obj)
        1>        Found __initterm
        1>          Referenced in MSVCRTD.lib(crtexew.obj)
        1>          Loaded MSVCRTD.lib(MSVCR100D.dll)
        1>        Found ___xc_a
        1>          Referenced in MSVCRTD.lib(crtexew.obj)
        1>          Loaded MSVCRTD.lib(cinitexe.obj)
        1>  Processed /DEFAULTLIB:kernel32.lib
        1>   Processed /DISALLOWLIB:libcmt.lib
        1>   Processed /DISALLOWLIB:libcmtd.lib
        1>   Processed /DISALLOWLIB:msvcrt.lib
        1>        Found __initterm_e
        1>          Referenced in MSVCRTD.lib(crtexew.obj)
        1>          Loaded MSVCRTD.lib(MSVCR100D.dll)
        1>        Found ___native_startup_state
        1>          Referenced in MSVCRTD.lib(crtexew.obj)
        1>          Loaded MSVCRTD.lib(natstart.obj)
        1>        Found "int __cdecl _RTC_GetSrcLine(unsigned char *,wchar_t *,unsigned long,int *,wchar_t *,unsigned long)" (?_RTC_GetSrcLine@@YAHPAEPA_WKPAH1K@Z)
        1>          Referenced in MSVCRTD.lib(_error_.obj)
        1>          Loaded MSVCRTD.lib(_pdblkup_.obj)
        1>        Found MSVCR100D_NULL_THUNK_DATA
        1>          Referenced in MSVCRTD.lib(MSVCR100D.dll)
        1>          Loaded MSVCRTD.lib(MSVCR100D.dll)
        1>        Found __except_handler4_common
        1>          Referenced in MSVCRTD.lib(chandler4gs.obj)
        1>          Loaded MSVCRTD.lib(MSVCR100D.dll)
        1>        Found __crt_debugger_hook
        1>          Referenced in MSVCRTD.lib(gs_report.obj)
        1>          Loaded MSVCRTD.lib(MSVCR100D.dll)
        1>        Found "public: void __thiscall type_info::_type_info_dtor_internal_method(void)" (?_type_info_dtor_internal_method@type_info@@QAEXXZ)
        1>          Referenced in MSVCRTD.lib(typeinfo_dtor_32.obj)
        1>          Loaded MSVCRTD.lib(MSVCR100D.dll)
        1>        Found __controlfp_s
        1>          Referenced in MSVCRTD.lib(fp8.obj)
        1>          Loaded MSVCRTD.lib(MSVCR100D.dll)
        1>        Found __invoke_watson
        1>          Referenced in MSVCRTD.lib(fp8.obj)
        1>          Loaded MSVCRTD.lib(MSVCR100D.dll)
        1>        Found __unlock
        1>          Referenced in MSVCRTD.lib(atonexit.obj)
        1>          Loaded MSVCRTD.lib(MSVCR100D.dll)
        1>        Found ___dllonexit
        1>          Referenced in MSVCRTD.lib(atonexit.obj)
        1>          Loaded MSVCRTD.lib(MSVCR100D.dll)
        1>        Found __lock
        1>          Referenced in MSVCRTD.lib(atonexit.obj)
        1>          Loaded MSVCRTD.lib(MSVCR100D.dll)
        1>        Found __imp___onexit
        1>          Referenced in MSVCRTD.lib(atonexit.obj)
        1>          Loaded MSVCRTD.lib(MSVCR100D.dll)
        1>      Searching C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\lib\OLDNAMES.lib:
        1>      Searching C:\Program Files (x86)\Windows Kits\8.0\Lib\win8\um\x86\kernel32.lib:
        1>        Found __imp__EncodePointer@4
        1>          Referenced in MSVCRTD.lib(crtexew.obj)
        1>          Referenced in MSVCRTD.lib(atonexit.obj)
        1>          Loaded kernel32.lib(KERNEL32.dll)
        1>        Found __imp__InterlockedExchange@8
        1>          Referenced in MSVCRTD.lib(crtexew.obj)
        1>          Loaded kernel32.lib(KERNEL32.dll)
        1>        Found __imp__Sleep@4
        1>          Referenced in MSVCRTD.lib(crtexew.obj)
        1>          Loaded kernel32.lib(KERNEL32.dll)
        1>        Found __imp__InterlockedCompareExchange@12
        1>          Referenced in MSVCRTD.lib(crtexew.obj)
        1>          Loaded kernel32.lib(KERNEL32.dll)
        1>        Found __imp__HeapSetInformation@16
        1>          Referenced in MSVCRTD.lib(crtexew.obj)
        1>          Loaded kernel32.lib(KERNEL32.dll)
        1>        Found __imp__GetStartupInfoW@4
        1>          Referenced in MSVCRTD.lib(crtexew.obj)
        1>          Loaded kernel32.lib(KERNEL32.dll)
        1>        Found __imp__WideCharToMultiByte@32
        1>          Referenced in MSVCRTD.lib(_error_.obj)
        1>          Loaded kernel32.lib(KERNEL32.dll)
        1>        Found __imp__IsDebuggerPresent@0
        1>          Referenced in MSVCRTD.lib(_error_.obj)
        1>          Referenced in MSVCRTD.lib(gs_report.obj)
        1>          Loaded kernel32.lib(KERNEL32.dll)
        1>        Found __imp__MultiByteToWideChar@24
        1>          Referenced in MSVCRTD.lib(_error_.obj)
        1>          Loaded kernel32.lib(KERNEL32.dll)
        1>        Found __imp__RaiseException@16
        1>          Referenced in MSVCRTD.lib(_error_.obj)
        1>          Loaded kernel32.lib(KERNEL32.dll)
        1>        Found __imp__lstrlenA@4
        1>          Referenced in MSVCRTD.lib(_error_.obj)
        1>          Loaded kernel32.lib(KERNEL32.dll)
        1>        Found __imp__GetProcAddress@8
        1>          Referenced in MSVCRTD.lib(_error_.obj)
        1>          Referenced in MSVCRTD.lib(_pdblkup_.obj)
        1>          Loaded kernel32.lib(KERNEL32.dll)
        1>        Found __imp__LoadLibraryW@4
        1>          Referenced in MSVCRTD.lib(_error_.obj)
        1>          Referenced in MSVCRTD.lib(_pdblkup_.obj)
        1>          Loaded kernel32.lib(KERNEL32.dll)
        1>        Found __imp__TerminateProcess@8
        1>          Referenced in MSVCRTD.lib(gs_report.obj)
        1>          Loaded kernel32.lib(KERNEL32.dll)
        1>        Found __imp__GetCurrentProcess@0
        1>          Referenced in MSVCRTD.lib(gs_report.obj)
        1>          Loaded kernel32.lib(KERNEL32.dll)
        1>        Found __imp__UnhandledExceptionFilter@4
        1>          Referenced in MSVCRTD.lib(gs_report.obj)
        1>          Loaded kernel32.lib(KERNEL32.dll)
        1>        Found __imp__SetUnhandledExceptionFilter@4
        1>          Referenced in MSVCRTD.lib(gs_report.obj)
        1>          Referenced in MSVCRTD.lib(unhandld.obj)
        1>          Loaded kernel32.lib(KERNEL32.dll)
        1>        Found __imp__IsProcessorFeaturePresent@4
        1>          Referenced in MSVCRTD.lib(cpu_disp.obj)
        1>          Loaded kernel32.lib(KERNEL32.dll)
        1>        Found __imp__DecodePointer@4
        1>          Referenced in MSVCRTD.lib(atonexit.obj)
        1>          Loaded kernel32.lib(KERNEL32.dll)
        1>        Found __imp__QueryPerformanceCounter@4
        1>          Referenced in MSVCRTD.lib(gs_support.obj)
        1>          Loaded kernel32.lib(KERNEL32.dll)
        1>        Found __imp__GetCurrentThreadId@0
        1>          Referenced in MSVCRTD.lib(gs_support.obj)
        1>          Loaded kernel32.lib(KERNEL32.dll)
        1>        Found __imp__GetCurrentProcessId@0
        1>          Referenced in MSVCRTD.lib(gs_support.obj)
        1>          Loaded kernel32.lib(KERNEL32.dll)
        1>        Found __imp__GetSystemTimeAsFileTime@4
        1>          Referenced in MSVCRTD.lib(gs_support.obj)
        1>          Loaded kernel32.lib(KERNEL32.dll)
        1>        Found __imp__HeapFree@12
        1>          Referenced in MSVCRTD.lib(_pdblkup_.obj)
        1>          Loaded kernel32.lib(KERNEL32.dll)
        1>        Found __imp__HeapAlloc@12
        1>          Referenced in MSVCRTD.lib(_pdblkup_.obj)
        1>          Loaded kernel32.lib(KERNEL32.dll)
        1>        Found __imp__GetProcessHeap@0
        1>          Referenced in MSVCRTD.lib(_pdblkup_.obj)
        1>          Loaded kernel32.lib(KERNEL32.dll)
        1>        Found __imp__GetModuleFileNameW@12
        1>          Referenced in MSVCRTD.lib(_pdblkup_.obj)
        1>          Loaded kernel32.lib(KERNEL32.dll)
        1>        Found __imp__VirtualQuery@12
        1>          Referenced in MSVCRTD.lib(_pdblkup_.obj)
        1>          Loaded kernel32.lib(KERNEL32.dll)
        1>        Found __imp__FreeLibrary@4
        1>          Referenced in MSVCRTD.lib(_pdblkup_.obj)
        1>          Loaded kernel32.lib(KERNEL32.dll)
        1>      Searching C:\Program Files (x86)\Windows Kits\8.0\Lib\win8\um\x86\user32.lib:
        1>      Searching C:\Program Files (x86)\Windows Kits\8.0\Lib\win8\um\x86\gdi32.lib:
        1>      Searching C:\Program Files (x86)\Windows Kits\8.0\Lib\win8\um\x86\winspool.lib:
        1>      Searching C:\Program Files (x86)\Windows Kits\8.0\Lib\win8\um\x86\comdlg32.lib:
        1>      Searching C:\Program Files (x86)\Windows Kits\8.0\Lib\win8\um\x86\advapi32.lib:
        1>      Searching C:\Program Files (x86)\Windows Kits\8.0\Lib\win8\um\x86\shell32.lib:
        1>      Searching C:\Program Files (x86)\Windows Kits\8.0\Lib\win8\um\x86\ole32.lib:
        1>      Searching C:\Program Files (x86)\Windows Kits\8.0\Lib\win8\um\x86\oleaut32.lib:
        1>      Searching C:\Program Files (x86)\Windows Kits\8.0\Lib\win8\um\x86\uuid.lib:
        1>      Searching C:\Program Files (x86)\Windows Kits\8.0\Lib\win8\um\x86\odbc32.lib:
        1>      Searching C:\Program Files (x86)\Windows Kits\8.0\Lib\win8\um\x86\odbccp32.lib:
        1>      Searching C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\lib\msvcprtd.lib:
        1>  
        1>  Finished searching libraries
        1>  
        1>  Finished pass 1
        1>  
        1>  Generating non-SAFESEH image.
        1>main.obj : error LNK2019: unresolved external symbol "public: struct D2D_RECT_F __thiscall S2D::Geometry::GetBounds(struct D2D_MATRIX_3X2_F &,float,struct ID2D1StrokeStyle *)" (?GetBounds@Geometry@S2D@@QAE?AUD2D_RECT_F@@AAUD2D_MATRIX_3X2_F@@MPAUID2D1StrokeStyle@@@Z) referenced in function "private: virtual bool __thiscall MyProgram::SetupResources(void)" (?SetupResources@MyProgram@@EAE_NXZ)
        1>main.obj : error LNK2019: unresolved external symbol "public: struct D2D_MATRIX_3X2_F __thiscall S2D::Geometry::Move(int,int)" (?Move@Geometry@S2D@@QAE?AUD2D_MATRIX_3X2_F@@HH@Z) referenced in function "private: virtual bool __thiscall MyProgram::SetupResources(void)" (?SetupResources@MyProgram@@EAE_NXZ)
        1>main.obj : error LNK2019: unresolved external symbol "public: struct D2D_MATRIX_3X2_F __thiscall S2D::Geometry::Rotate(float,enum S2D::GeometryTransformPoint)" (?Rotate@Geometry@S2D@@QAE?AUD2D_MATRIX_3X2_F@@MW4GeometryTransformPoint@2@@Z) referenced in function "private: virtual bool __thiscall MyProgram::SetupResources(void)" (?SetupResources@MyProgram@@EAE_NXZ)
        1>main.obj : error LNK2019: unresolved external symbol "public: struct D2D_MATRIX_3X2_F __thiscall S2D::Geometry::Scale(float,float,enum S2D::GeometryTransformPoint)" (?Scale@Geometry@S2D@@QAE?AUD2D_MATRIX_3X2_F@@MMW4GeometryTransformPoint@2@@Z) referenced in function "private: virtual bool __thiscall MyProgram::SetupResources(void)" (?SetupResources@MyProgram@@EAE_NXZ)
        1>main.obj : error LNK2019: unresolved external symbol "public: struct D2D_MATRIX_3X2_F __thiscall S2D::Geometry::Skew(float,float,enum S2D::GeometryTransformPoint)" (?Skew@Geometry@S2D@@QAE?AUD2D_MATRIX_3X2_F@@MMW4GeometryTransformPoint@2@@Z) referenced in function "private: virtual bool __thiscall MyProgram::SetupResources(void)" (?SetupResources@MyProgram@@EAE_NXZ)
        1>main.obj : error LNK2019: unresolved external symbol "public: class S2D::Geometry __thiscall S2D::Simple2D::MakeEllipseGeometry(int,int)" (?MakeEllipseGeometry@Simple2D@S2D@@QAE?AVGeometry@2@HH@Z) referenced in function "private: virtual bool __thiscall MyProgram::SetupResources(void)" (?SetupResources@MyProgram@@EAE_NXZ)
        1>main.obj : error LNK2019: unresolved external symbol "public: class S2D::Geometry __thiscall S2D::Simple2D::MakeRectangleGeometry(int,int)" (?MakeRectangleGeometry@Simple2D@S2D@@QAE?AVGeometry@2@HH@Z) referenced in function "private: virtual bool __thiscall MyProgram::SetupResources(void)" (?SetupResources@MyProgram@@EAE_NXZ)
        1>main.obj : error LNK2019: unresolved external symbol "protected: __thiscall S2D::RenderingObject::RenderingObject(void)" (??0RenderingObject@S2D@@IAE@XZ) referenced in function "protected: __thiscall S2D::RenderingObjectShareable::RenderingObjectShareable(void)" (??0RenderingObjectShareable@S2D@@IAE@XZ)
        1>main.obj : error LNK2019: unresolved external symbol "public: bool __thiscall S2D::Simple2D::HasFocus(void)" (?HasFocus@Simple2D@S2D@@QAE_NXZ) referenced in function "private: virtual void __thiscall MyProgram::UpdateObjects(void)" (?UpdateObjects@MyProgram@@EAEXXZ)
        1>main.obj : error LNK2019: unresolved external symbol "public: bool __thiscall S2D::Geometry::ContainsPoint(int,int)" (?ContainsPoint@Geometry@S2D@@QAE_NHH@Z) referenced in function "private: virtual void __thiscall MyProgram::UpdateObjects(void)" (?UpdateObjects@MyProgram@@EAEXXZ)
        1>main.obj : error LNK2019: unresolved external symbol "public: class S2D::Geometry __thiscall S2D::Geometry::GetIntersectedGeometry(class S2D::Geometry &,struct D2D_MATRIX_3X2_F &)" (?GetIntersectedGeometry@Geometry@S2D@@QAE?AV12@AAV12@AAUD2D_MATRIX_3X2_F@@@Z) referenced in function "private: virtual void __thiscall MyProgram::UpdateObjects(void)" (?UpdateObjects@MyProgram@@EAEXXZ)
        1>main.obj : error LNK2019: unresolved external symbol "public: class S2D::Geometry __thiscall S2D::Simple2D::MakeRectangleGeometry(struct D2D_RECT_F)" (?MakeRectangleGeometry@Simple2D@S2D@@QAE?AVGeometry@2@UD2D_RECT_F@@@Z) referenced in function "private: virtual void __thiscall MyProgram::UpdateObjects(void)" (?UpdateObjects@MyProgram@@EAEXXZ)
        1>main.obj : error LNK2019: unresolved external symbol "public: float __thiscall S2D::Simple2D::LinearMovement(float)" (?LinearMovement@Simple2D@S2D@@QAEMM@Z) referenced in function "private: virtual void __thiscall MyProgram::UpdateObjects(void)" (?UpdateObjects@MyProgram@@EAEXXZ)
        1>main.obj : error LNK2019: unresolved external symbol "public: void __thiscall S2D::Simple2D::Text(int,int,class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >,class S2D::GenericBrush *,class boost::intrusive_ptr<struct IDWriteTextFormat>,int,int)" (?Text@Simple2D@S2D@@QAEXHHV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@PAVGenericBrush@2@V?$intrusive_ptr@UIDWriteTextFormat@@@boost@@HH@Z) referenced in function "private: virtual void __thiscall MyProgram::DrawScene(void)" (?DrawScene@MyProgram@@EAEXXZ)
        1>main.obj : error LNK2019: unresolved external symbol "public: void __thiscall S2D::Simple2D::SetTextFormat(class boost::intrusive_ptr<struct IDWriteTextFormat>)" (?SetTextFormat@Simple2D@S2D@@QAEXV?$intrusive_ptr@UIDWriteTextFormat@@@boost@@@Z) referenced in function "private: virtual void __thiscall MyProgram::DrawScene(void)" (?DrawScene@MyProgram@@EAEXXZ)
        1>main.obj : error LNK2019: unresolved external symbol "public: class boost::intrusive_ptr<struct IDWriteTextFormat> __thiscall S2D::Simple2D::MakeTextFormat(wchar_t *,float,enum DWRITE_TEXT_ALIGNMENT,enum DWRITE_FONT_WEIGHT,enum DWRITE_FONT_STYLE,enum DWRITE_FONT_STRETCH)" (?MakeTextFormat@Simple2D@S2D@@QAE?AV?$intrusive_ptr@UIDWriteTextFormat@@@boost@@PA_WMW4DWRITE_TEXT_ALIGNMENT@@W4DWRITE_FONT_WEIGHT@@W4DWRITE_FONT_STYLE@@W4DWRITE_FONT_STRETCH@@@Z) referenced in function "private: virtual void __thiscall MyProgram::DrawScene(void)" (?DrawScene@MyProgram@@EAEXXZ)
        1>main.obj : error LNK2019: unresolved external symbol "public: void __thiscall S2D::Simple2D::DrawRectangle(int,int,int,int,class S2D::GenericBrush *)" (?DrawRectangle@Simple2D@S2D@@QAEXHHHHPAVGenericBrush@2@@Z) referenced in function "private: virtual void __thiscall MyProgram::DrawScene(void)" (?DrawScene@MyProgram@@EAEXXZ)
        1>main.obj : error LNK2019: unresolved external symbol "public: void __thiscall S2D::Simple2D::SetBrush(enum D2D1::ColorF::Enum)" (?SetBrush@Simple2D@S2D@@QAEXW4Enum@ColorF@D2D1@@@Z) referenced in function "private: virtual void __thiscall MyProgram::DrawScene(void)" (?DrawScene@MyProgram@@EAEXXZ)
        1>main.obj : error LNK2019: unresolved external symbol "public: void __thiscall S2D::ImageObject::Draw(int,int,float,float)" (?Draw@ImageObject@S2D@@QAEXHHMM@Z) referenced in function "private: virtual void __thiscall MyProgram::DrawScene(void)" (?DrawScene@MyProgram@@EAEXXZ)
        1>main.obj : error LNK2019: unresolved external symbol "public: void __thiscall S2D::Geometry::Fill(struct D2D_MATRIX_3X2_F &,enum S2D::GeometryDrawStart,class S2D::GenericBrush *,struct ID2D1Brush *)" (?Fill@Geometry@S2D@@QAEXAAUD2D_MATRIX_3X2_F@@W4GeometryDrawStart@2@PAVGenericBrush@2@PAUID2D1Brush@@@Z) referenced in function "private: virtual void __thiscall MyProgram::DrawScene(void)" (?DrawScene@MyProgram@@EAEXXZ)
        1>main.obj : error LNK2019: unresolved external symbol "public: void __thiscall S2D::Simple2D::SetBrush(class S2D::GenericBrush *)" (?SetBrush@Simple2D@S2D@@QAEXPAVGenericBrush@2@@Z) referenced in function "private: virtual void __thiscall MyProgram::DrawScene(void)" (?DrawScene@MyProgram@@EAEXXZ)
        1>main.obj : error LNK2019: unresolved external symbol "public: void __thiscall S2D::Simple2D::Run(void)" (?Run@Simple2D@S2D@@QAEXXZ) referenced in function "void __cdecl Simple2DStart(void)" (?Simple2DStart@@YAXXZ)
        1>main.obj : error LNK2019: unresolved external symbol "public: __thiscall S2D::Simple2D::~Simple2D(void)" (??1Simple2D@S2D@@QAE@XZ) referenced in function __unwindfunclet$??0MyProgram@@QAE@USimple2DStartupInfo@S2D@@@Z$0
        1>main.obj : error LNK2019: unresolved external symbol "public: class S2D::Geometry __thiscall S2D::Simple2D::MakeLineGeometry(struct D2D_POINT_2F *,int,enum S2D::Geometry::PathType,enum S2D::Geometry::FillType,enum S2D::GeometryDrawStart,enum S2D::Geometry::FigureFillType)" (?MakeLineGeometry@Simple2D@S2D@@QAE?AVGeometry@2@PAUD2D_POINT_2F@@HW4PathType@32@W4FillType@32@W4GeometryDrawStart@2@W4FigureFillType@32@@Z) referenced in function "public: __thiscall MyProgram::MyProgram(struct S2D::Simple2DStartupInfo)" (??0MyProgram@@QAE@USimple2DStartupInfo@S2D@@@Z)
        1>main.obj : error LNK2019: unresolved external symbol "public: class S2D::ImageBrushObject * __thiscall S2D::Simple2D::MakeBrush(class S2D::ImageObject *,enum S2D::AlignmentType,enum D2D1_EXTEND_MODE,enum D2D1_EXTEND_MODE,bool)" (?MakeBrush@Simple2D@S2D@@QAEPAVImageBrushObject@2@PAVImageObject@2@W4AlignmentType@2@W4D2D1_EXTEND_MODE@@2_N@Z) referenced in function "public: __thiscall MyProgram::MyProgram(struct S2D::Simple2DStartupInfo)" (??0MyProgram@@QAE@USimple2DStartupInfo@S2D@@@Z)
        1>main.obj : error LNK2019: unresolved external symbol "public: class S2D::ImageObject * __thiscall S2D::Simple2D::MakeImage(wchar_t const *,bool)" (?MakeImage@Simple2D@S2D@@QAEPAVImageObject@2@PB_W_N@Z) referenced in function "public: __thiscall MyProgram::MyProgram(struct S2D::Simple2DStartupInfo)" (??0MyProgram@@QAE@USimple2DStartupInfo@S2D@@@Z)
        1>main.obj : error LNK2019: unresolved external symbol "public: __thiscall S2D::Simple2D::Simple2D(struct S2D::Simple2DStartupInfo)" (??0Simple2D@S2D@@QAE@USimple2DStartupInfo@1@@Z) referenced in function "public: __thiscall MyProgram::MyProgram(struct S2D::Simple2DStartupInfo)" (??0MyProgram@@QAE@USimple2DStartupInfo@S2D@@@Z)
        1>main.obj : error LNK2019: unresolved external symbol "void __cdecl intrusive_ptr_release(struct IUnknown *)" (?intrusive_ptr_release@@YAXPAUIUnknown@@@Z) referenced in function "public: __thiscall boost::intrusive_ptr<struct ID2D1Resource>::~intrusive_ptr<struct ID2D1Resource>(void)" (??1?$intrusive_ptr@UID2D1Resource@@@boost@@QAE@XZ)
        1>main.obj : error LNK2019: unresolved external symbol "void __cdecl intrusive_ptr_add_ref(struct IUnknown *)" (?intrusive_ptr_add_ref@@YAXPAUIUnknown@@@Z) referenced in function "public: __thiscall boost::intrusive_ptr<struct ID2D1Resource>::intrusive_ptr<struct ID2D1Resource>(class boost::intrusive_ptr<struct ID2D1Resource> const &)" (??0?$intrusive_ptr@UID2D1Resource@@@boost@@QAE@ABV01@@Z)
        1>C:\Users\Popescu\documents\visual studio 2010\Projects\first\Debug\first.exe : fatal error LNK1120: 29 unresolved externals
        ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
        
        • April 15, 2014 at 22:48

          Ah right if you’re using 1.13 I need to update the installation instructions. You no longer need to add Simple2Dd.lib and Simple2D.lib as debug and release linker inputs – you can instead go to the global settings (properties manager) and add c:\program files (x86)\djkaty.com\simple2d\lib\vc11\$(Configuration) and it will automatically link to the correct library for both debug and release. Note though that the vc11 folder is compiled against Visual Studio 2012 (and vc12 for Visual Studio 2013) so you may get a version mismatch error (1600 vs 1700 or some such) – if so you need to recompile Simple2D itself and I’m not sure if you can under VS2010 anymore because it uses some C++11 stuff, but you can try. I recommend you upgrade to Visual C++ 2012 Express or Visual Studio for Windows Desktop Express 2013 if you are able to. If you need to recompile Simple2D for VS2010 and you get errors, post them and I’ll come up with some compatibility fixes.

  4. hope
    April 16, 2014 at 18:47

    I got VS Express 2012 but I still didn’t make it work. Downloaded boost 1.53 and simple2D 1.13. Unfortunately, I still get the 30 linker errors.

    • April 18, 2014 at 21:34

      If it’s the same errors it is because it can’t find Simple2D.lib; did you change the linker input in property manager as I suggested above?

      • April 18, 2014 at 21:36

        Sorry, I meant adding the above mentioned folder to Library Directories in VC++ Directories in Property Manager.

  5. hope
    April 27, 2014 at 19:57

    Yes, I added C:\Program Files (x86)\DJKaty.com\Simple2D\lib\vc11\$(Configuration) to Library Directories in VC++ Directories but I still get the errors. They are the same errors. Maybe I’m forgetting something, but I can’t find what.

    • May 23, 2014 at 18:15

      I have just updated the article with new installation instructions for Simple2D 1.13 on various versions of Visual Studio. Can you please try again and let me know how it goes? Sorry for taking so long to reply, been sick.

  6. Emílio Dallastella
    March 2, 2015 at 01:45

    Hi, I tried to install this today, but i don’t know how to include the library on the Visual Studio 2013, and was wondering if you could help me out? I downloaded your Tetris source code and tried to run it, and it appeared that I couldn’t open the #include . Thanks!

  1. September 22, 2012 at 21:17
  2. January 16, 2013 at 18:32
  3. January 16, 2013 at 20:37
  4. January 18, 2013 at 21:24
  5. January 21, 2013 at 04:12
  6. January 28, 2013 at 23:43
  7. February 18, 2013 at 22:06
  8. February 19, 2013 at 00:12
  9. February 24, 2013 at 02:53
  10. March 14, 2013 at 16:56
  11. August 29, 2013 at 05:50
  12. September 27, 2013 at 03:36
  13. November 9, 2013 at 10:44
  14. November 24, 2013 at 15:19
  15. March 28, 2014 at 13:11
  16. November 8, 2014 at 17:19

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