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Archive for November, 2013

Cutting Your Teeth on FMOD Part 6: Recording and visualizing sound card output

November 24, 2013 11 comments

In this article, we’ll take a look at how to intercept and record the output from a sound card. Our primary focus here will be to create a visualizer that reflects the output sound using the frequency analysis technique discussed in part 4, however you can of course use the recording code for any purpose you wish.

I won’t go into the details of FFT frequency analysis here (see part 4 for that); we’ll just look at how to capture the real-time sound output then provide the visualizer as a usage example. Read more…

Simple2D 1.12 now available

November 9, 2013 1 comment

A new major release of Simple2D is now available (the download link can be found at the bottom of the page).

Version 1.12 has a key focus on:

  • An improved, cleaner initialization interface
  • Basic Direct3D support including the ability to draw with both Direct2D and Direct3D onto the same render target
  • Full editing support for text boxes (navigation, editing, selection, Windows clipboard and infinite undo)
  • Some improvements to XInput gamepad support
  • Numerous bug fixes

Read more…

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