Archive
Simple2D 1.13 now available
A new major release of Simple2D is now available (the download link can be found at the bottom of the page).
Version 1.13 is a small update with the following main changes:
- Visual Studio 2013 compatibility and pre-compiled binaries
- Significant usability updates to the Animation class
- A small number of new math & time functions
- Some bug fixes
Simple2D 1.12 now available
A new major release of Simple2D is now available (the download link can be found at the bottom of the page).
Version 1.12 has a key focus on:
- An improved, cleaner initialization interface
- Basic Direct3D support including the ability to draw with both Direct2D and Direct3D onto the same render target
- Full editing support for text boxes (navigation, editing, selection, Windows clipboard and infinite undo)
- Some improvements to XInput gamepad support
- Numerous bug fixes
Simple2D 1.11 now available
A new major release of Simple2D is now available (the download link can be found at the bottom of the page).
Version 1.11 introduces 49 improvements and bug fixes with an emphasis on user interface coding. Improvements have been made to scene objects, user interface objects and object groups, experimental support for skinning has been added, as well as support for XInput-compatible gamepads. Read more…
Simple2D 1.10 now available
A new major release of Simple2D is now available (the download link can be found at the bottom of the page).
Version 1.10 introduces improved scene management, improved scene objects and user interface objects, object groups, customizable window resize and full-screen behaviour, more logical event dispatch, new time-based animation functions and a number of bug fixes. Read more…
SimpleFMOD 1.01 now available
SimpleFMOD 1.01 is now available. Read more…
Simple2D 1.07 now available
The latest version of my Direct2D-based graphics library Simple2D is now available.
This is mostly a bug fix release with a couple of minor enhancements.
SimpleFMOD 1.00 now available
Introducing the lazy way to use the acclaimed FMOD Sound System to get music and sound effects into your C++ games and applications – SimpleFMOD!
Initial feature list:
- Initialize FMOD, load and play a song in 4 lines of code
- Load audio from files or embedded application resources
- Basic audio playback controls: Start, stop, toggle/get/set pause, get/set volume, fade in and out
- Separate master volumes for music and sound effects
- Automatic memory management of all FMOD and audio resources. No pointers!
- Derive from a provided class to create custom audio resource types with their own behaviour
- Fetch raw pointers to the FMOD API and FMOD channels to allow audio manipulation not supported by SimpleFMOD
Installation Instructions
SimpleFMOD is a simple library to let you shoehorn music and sound effects into your games and applications quickly.
Why SimpleFMOD?
Initializing FMOD and performing the necessary memory management is complex for beginners. SimpleFMOD takes care of all the dirty work for you so you just have to concentrate on getting the sounds and music into your application. SimpleFMOD manages all the audio resources you use, handles initialization and teardown, allows simple loading of sounds or streams from both disk or embedded application resources (memory), handles game sound effects and music in separate channel groups so they can have their own master volumes, and provides numerous helper functions to make basic audio manipulation easy.
Full source code is included so that when you are ready to move onto more advanced techniques, you can see exactly how the basics work.
Read more…