Posts Tagged ‘2D platform games’

2D Platform Games Part 2: Collision Detection Tweaks

January 20, 2013 2 comments

IMPORTANT! All of the articles in this series require you to have either Visual Studio 2010 or the Visual C++ 2010 Redistributable Package (4.8MB) installed in order to be able to try the pre-compiled EXEs provided with the examples. The Redistributable Package can be freely bundled with your own applications.

This article builds upon the demo project created in 2D Platform Games Part 1: Collision Detection for Dummies. Start with that article if you just stumbled upon this page at random!

Download source code and compiled EXE for the code in this article.

Now we have a working collision detection system, let’s have a look at a couple of problems with it. Read more…

%d bloggers like this: