Posts Tagged ‘Audio programming’

SimpleFMOD 1.00 now available

February 19, 2013 Leave a comment

Introducing the lazy way to use the acclaimed FMOD Sound System to get music and sound effects into your C++ games and applications – SimpleFMOD!

Initial feature list:

  • Initialize FMOD, load and play a song in 4 lines of code
  • Load audio from files or embedded application resources
  • Basic audio playback controls: Start, stop, toggle/get/set pause, get/set volume, fade in and out
  • Separate master volumes for music and sound effects
  • Automatic memory management of all FMOD and audio resources. No pointers!
  • Derive from a provided class to create custom audio resource types with their own behaviour
  • Fetch raw pointers to the FMOD API and FMOD channels to allow audio manipulation not supported by SimpleFMOD

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Installation Instructions

February 18, 2013 20 comments

SimpleFMOD is a simple library to let you shoehorn music and sound effects into your games and applications quickly.

Why SimpleFMOD?

Initializing FMOD and performing the necessary memory management is complex for beginners. SimpleFMOD takes care of all the dirty work for you so you just have to concentrate on getting the sounds and music into your application. SimpleFMOD manages all the audio resources you use, handles initialization and teardown, allows simple loading of sounds or streams from both disk or embedded application resources (memory), handles game sound effects and music in separate channel groups so they can have their own master volumes, and provides numerous helper functions to make basic audio manipulation easy.

Full source code is included so that when you are ready to move onto more advanced techniques, you can see exactly how the basics work.
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