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The State of the PlayStation Mobile SDK with regards to PlayStation Vita development

September 23, 2012 2 comments

It has now been several months since PlayStation Mobile (formerly PlayStation Suite) was unleashed onto developers in beta form. On 20th September 2012, Sony announced that store deployment will be made available from October 3rd, with a final version of the SDK to be released in November.

So far, I am sorry to report that, in my opinion, the PSM SDK is not in a fit state for production use, particularly for PlayStation Vita development. Far from it. Before I look at the key issues, I want to make it clear that I do understand that PSM is designed as a portable platform to work on all PS Certified devices (which currently includes a range of Xperia Play, Sony Tablet and HTC One devices as well as the Vita), and as such developers wishing to max out the Vita’s hardware potential should ideally be using the official full-blown Vita SDK for games specific to that platform. And that brings me to the core political problem:

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