Posts Tagged ‘game engine’
C# DirectX API Face-off: SlimDX vs SharpDX – Which should you choose?
August 24, 2013
21 comments
A question I often see asked by beginning game programmers on the internet is:
I want to code my game in C#. Which DirectX wrapper API should I use?
As with most such things, all choices have their pros and cons. Here I will look at the two frameworks most currently in use at the time of writing: SlimDX and SharpDX. Read more…