Home > Releases > SimpleFMOD 1.00 now available

SimpleFMOD 1.00 now available

February 19, 2013 Leave a comment Go to comments

Introducing the lazy way to use the acclaimed FMOD Sound System to get music and sound effects into your C++ games and applications – SimpleFMOD!

Initial feature list:

  • Initialize FMOD, load and play a song in 4 lines of code
  • Load audio from files or embedded application resources
  • Basic audio playback controls: Start, stop, toggle/get/set pause, get/set volume, fade in and out
  • Separate master volumes for music and sound effects
  • Automatic memory management of all FMOD and audio resources. No pointers!
  • Derive from a provided class to create custom audio resource types with their own behaviour
  • Fetch raw pointers to the FMOD API and FMOD channels to allow audio manipulation not supported by SimpleFMOD

Included examples in the first version:

Download and installation

Download link (always use the latest version)

Installation and usage instructions

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